Chapter 2 - Object creation and

manipulation

After you start manipulating objects in the 3D Viewport, the next step is

to go beyond simple selections and move to basic modeling and

transformations. In this chapter, we start using some of the tools Blender

has to transform 3D objects.

A transformation in a 3D space could be either a move, rotation, or

scale. Those are the three fundamental transformations we can apply to

any tridimensional element or object.

By using those transformations, you will be able to reorganize a scene

and place objects whenever you want. Besides transformations, you

also learn how to add new objects in the 3D Viewport.

At the end of this chapter, you will feel more comfortable with 3D object

manipulation and creation.

Here is a list of what you will learn:

How to create objects in the 3D Viewport

Duplicate existing objects

Use transformations like move, rotate, and scale

Take advantage of the Undo history of Blender

Start using Edit Mode for object manipulation

Control object origins with the Snap